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| Welcome || || _ ___ _o |
| Announcements || || | | |...| |.| |
| ~~~~~~~~~~~~~ || Lorna let go of the bow-string. The arrow soared through the air and hit its || | | |.o.| |.| |
| Web Client || target with a thud. The orc died within seconds, before he could even grasp what || '-' '---' '-' |
| Clients || was happening to him. With a groan he sank to the ground. Unfortunately, this || \|
| Quickstart || story died just as quickly. || |
| Wait, What? || || |
| ~~~~~~~~~~~~~ || Who are the Rangers? || |o
| Races || || |
| Guilds || Rangers are experienced stalkers and hunters as well as exceptional || |
| Map || archers. They live in the vast forests of Nightfall where they guard those who || |
| Lore || dwell there as well as those who travel through the woods. Rangers know || o|
| ~~~~~~~~~~~~~ || everything about plants and animals. They are often accompanied by animal || |
| Who's online? || companions. Like the druids, the rangers are one with nature and like them they || |
| Finger || can use the forces of nature. || |/
| ~~~~~~~~~~~~~ || || |
| The Guide || Some of them concentrate on learning that kind of magic. Those high level || |
| Player Help || rangers are called 'arcane archers'. The other kind of high level rangers are || |
| The Sky || the 'beast-masters'. Their animal companions are a lot stronger than common || o|
| ~~~~~~~~~~~~~ || animal companions and those rangers can also make other beasts help them. || |
| Imprint || || |
| || Skills || |
| || || |
| || Every five levels a ranger chooses one more arch-enemy. They fight better || |
| || against those enemies because they hate them so much. || o|
| || || |o
| || From level five on, rangers have an animal companion which they can call once || |
| || per day. That means the animal follows them and fights for them. If an animal || |
| || companion dies, it will be reincarnated and the ranger can call it again, but || |/
| || only once per day. The animal companion will get stronger with every level the || |
| || player gains. Each time the ranger advances one level, a different animal || |
| || companion than the current one may be chosen. || |
| || || |
| || Possible companions are: || |
| || - a bear || |
| || - a wolf || |
| || - a tiger || |
| || - a badger || |
| || - a hawk || |
| || || |
| || Rangers can carve figurines from wood. The higher their carving skill is, the || |
| || more artful the figurines will be - and the better they are, the more they are || |
| || worth. || |
| || || |
| || Rangers get a bow when they join the guild. With this bow they can make long || |
| || ranged attacks as well as use it in a melee. They can buy special arrows such as || |
| || poisonous arrows, arrows of detonation, arrows of paralysation and may more. If || |o
| || they don't use any special arrows, they will shoot common arrows of which they || |
| || have an endless supply. After reaching level six they will have an endless || |
| || supply of arrows +1 instead of common arrows. From that level on the arrows will || \|
| || be magically enhanced every four levels. So if the player is a level 10 ranger, || |
| || the arrows will be arrows +2, at level 14 they'll be arrows +3 and so on. If || |
| || the maximum magic bonus will be limited to +5 is yet to be decided. || |
| || || |
| || Rangers know everything about plants. So they can identify herbs. || |
| || || |
| || Rangers have some spells that use the forces of nature. || |o
| || || | o
| || Rangers || |/
| || || o s|
| || Level 5: Help the wailing ghost || o / /x|
| || Somewhere on a graveyard in woodland you'll find a ghost at night. Help that || \/ __o/xs|
| || ghost. || \/ \xx|
| || || \ \s|
| || Level 15: Free Joern from his curse || \ /x|
| || Go to the wise vezir of El Essaman and ask him about Joern if you want to know || nmsxxsx|
| || more. || xsxxxmxs| .
| || || sxmxxxxmx| -_|=
+---------------++----------------------------------------------------------------------------------++----nmsmmsmmmxmS ./_|=|_-_
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