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| || || |
| Welcome || || _ ___ _o |
| Announcements || || | | |...| |.| |
| ~~~~~~~~~~~~~ || UAHHHHHHH!!!!, you scream loudly and resolutely, whirling your impressive sword || | | |.o.| |.| |
| Web Client || around your head. With one strong hit you cut off the head of the fierceful huge || '-' '---' '-' |
| Clients || dragon. It pushes out a last fire cloud and its body sinks down to the || \|
| Quickstart || ground. Skilfully you sheathe your sword. || |
| Wait, What? || || o|
| ~~~~~~~~~~~~~ || Tick Tick Tick Tock ... || |
| Races || You look around but you see nothing. It sounds like a fight from somewhere. || |
| Guilds || Tick Tock Tock Tick ... || |
| Map || You quickly pick up the head from the ground and put it into a huge sack. || |
| Lore || You think to yourself: || |
| ~~~~~~~~~~~~~ || Now you won't kill innocent virgins anymore!! The King will be happy when || |
| Who's online? || I'll bring him your head and he can be sure the danger is over. || |o
| Finger || Tick Tick Tick Tock ... || |
| ~~~~~~~~~~~~~ || Tick Tick Tick Tock ... || |o
| The Guide || || |
| Player Help || A harsh voice shouts: NO! Not the right dummy ... LEFT .. I said left!! Like || |
| The Sky || this you will never become a real warrior! || |
| ~~~~~~~~~~~~~ || || |
| Imprint || Slowly you recognize that you are not || |
| || fighting a fiercefull dragon. You were || |
| || only dreaming. Tiredly you try to open _)_(_ || |
| || your eyes, but it must be terrible early /o..o.) __ || |
| || in the morning. A huge sunray is shining /....._))) /..\ || |
| || through the small window directly on '/\/\/ )))) /....\ || |o
| || your bed. You watch the dust dancing in %%% ))))) /.O.&&.\ || |
| || it and the room smells a bit musty and %%%%% ))))) /........\ || |
| || it is humid. You are lying on a wooden, %%%%%% )))))) /.%&.....O.\ || |
| || uncomfortable bed, which is kit out with )))))/...../\..89.\ || o|
| || straw. It's itching you everywhere. But )))))))))))))\_...\ || |
| || who says that it will be a holiday to /../ \..\ \_..\ || |
| || join a warrior guild for an /../ \..\ \_4\ || |
| || apprenticeship. With twinkeling eyes you Y Y Y Y Y Y \_\ || |
| || watch the scenery outside through your || o|
| || window. || |o
| || || |
| || It seems to be a wonderful early moring. The sky is blue and the sun already || |
| || warms up. Some hardly equipped people are fighting against each other watched by || |
| || another, who is obviously their teacher. Some others are busy fighting with || |
| || wooden dummies. Your body starts to prickle all over. You can hear the sound of || |o
| || the steel swords ... Tick ... Tick ... You feel the desire inside you rising. || o|
| || One day ... , you think. One day I will be a strong warrior and I will fight || |
| || against evil dragons and bandits, who make this world an unsafe place. || |
| || || |
| || A loud knocking against your room door kicks you out of your dreams. Alarmed you || |
| || sit up in your bed and quickly ruffle the straw out of your hair. You wipe your || |
| || eyes tiredly. An angry male voice shouts from behind the door: 'Hey, you lazy || |
| || boy! All are already on their feet ... Do you think you will become a warrior || o|
| || while sleeping? I want to see you outside in ten seconds. And don't forget your || |
| || training sword and the helmet you got yesterday!' You mumble to yourself: 'That || |
| || was clear ...' You take your sword and your helmet and hurry to the training || |
| || place. || |o
| || || |/
| || It is a huge place. Like an arena, with many dummies and several smiths are || o|
| || repairing broken weapons. Some of the training people really look || |
| || impressive. They wear weapons and armours you couldn't even carry. || |
| || || o|
| || One of the trainers yells angrily in your direction: Hey!! You sit down on that || |o
| || bench over there. and don't dare to move or touch something, you will only hurt || |
| || yourself. I will call you when I am ready with this young warrior. || |
| || || |
| || You don't know why, but deep inside you know that this is the beginning of a || |
| || wonderful career. You look around searchingly for the bench. You choose the one || |
| || near the impressive looking warrior, hopeing you will catch some hints by || |
| || watching him training. On the bench you recognize a small book, which seems to || |/
| || be very old. No words are written on the cover and you cannot hide your || |/
| || curiousness. || |
| || || |
| || You open the book and start to read: || |
| || || o|
| || Adrenaline coursed through his veins as the battle filled his thoughts. Years of || |
| || training reinforced him as he planned his next parry, thrust, or dodge. He was a || |
| || warrior, a fighter, an avenger. A strong heart forced the blood through his || |
| || veins; His mind, a series of strategies, maneuvers, and forms. The winged helmet || |
| || he proudly wore on his head served as a constant reminder to himself and others || |/
| || that he was a fighter through and through. || |
| || || |o
| || Interested, you turn the page and read further... || |
| || || |
| || He had the talent to wield a sword, a knife, an axe, a hammer- the skill to || |/
| || parry, identify weapons, and repair them. The very scream that came forth from || |
| || his mouth paralyzed the enemy. He was not without friends, comrades, allies. The || |
| || bond which stayed them together wasn't just one of a guild, but one of a heart || |
| || for their hearts all throbbed together with the blood of combat- the || |
| || exhilaration of the fight. || |
| || || |
| || You cannot stop reading, so you turn to the next page ... || |
| || || |
| || The warrior needed not magic, religion, or blood. He needed no motivation except || |
| || that he was what he loved. In his dying moment, he remembered all that he had || \|
| || learned from Growsko, his leader, and from all of the guildleaders. He || |
| || remembered the feeling of experience he had gained through his years, and the || |
| || quests that he had completed to save whatever he thought important. Even though || |
| || the thrill of battle would never again be felt by his corpse, his soul- forever || |/
| || the soul of a warrior- would remain strong and would joy in the battle of death || |
| || and relish the combat of life. || |
| || || |
| || A harsh voice shouts angrily: Hey you, book-worm! Come over here, it is time now || o|
| || to make you to a real warrior... You close the book, take your sword and walk || |
| || over to the dummy. The trainer smiles slightly. He says: O.k., first you have || |
| || to know that .... || |
| || || |
| || Who are the Warriors? || |
| || || |
| || The warriors are experts in all kinds of weapons and in physical combats. And no || |
| || doubt, they are good to have as friends when you are stuck in a dangerous || |
| || fight. A damaged weapon? No problem when you are a warrior. Repairing them is || |
| || one of your skills you learn in a warrior guild. They are strong and courageous || |
| || fellows. The battle is their life. || |
| || || |o
| || Guildquests || |
| || || |/
| || Level 3: Slay the Jabberwocky. || \|
| || Find Lewis Carroll in the western mountains of Atlantis, and see if he can offer || |
| || aid in finding and slaying the powerful Jabberwocky. || |
| || || |o
| || Level 5: Bring a black stone to the guildmaster || |
| || Somewhere below Nightfall-City is a rat with a black stone. Kill that rat and || |/
| || return to the guild with the stone. Give the stone to the guildmaster and you've || \|
| || solved this quest. || |
| || || |
| || Level 7: Bring a bear's claw to the guildmaster. || |
| || Somewhere near Crescent Lake is a cave where you can find a bear. Kill that bear || |
| || and return to the guild with its claw. Give the claw to the guildmaster and || |
| || you've solved the quest. || |
| || || |
| || Level 9: Go to England and meet King Arthur || o|
| || Everyone should go once in his life to England to meet King Arthur, the famous || |
| || King and the knights of his table round. But there seems to be a problem to || |/
| || enter the hall. || |
| || || |
| || Level 13: Help King Eric to get rid of the dragon. || |
| || King Eric of Lorinia needs your help. Go to the marketplace of Lorinia and read || |
| || the poster for more information. || |
| || || |
| || Level 16: Become a knight. || |
| || Go to Ireland to Benwick Castle and ask Sir Gahmuret how to become a knight. He || |
| || might be able to help you. || |
| || || |o
| || Level 18: Light the beacon in Port Atlinten. || |
| || Rumour says that the beacon of the Atlinten lighthouse burned down and noone || |
| || dared to light it again. The ships coming from all over Nightfall need the || |
| || beacon to reach Atlinten safely. It would be great if you could light it again, || |
| || but you should know that it is dangerous and maybe you will lose your life on || |
| || the attempt to do that! So only start this quest if you feel good prepared. || |
| || || |
| || Level 19: Capture the LAG-Monster! || |
| || The LAG-Monster has escaped from Nightfall zoo. Your task is to find it and || |
| || capture it. Its last known whereabouts is the sewer in a town called Faps. To || |
| || get there you'll have to find a terminal in woodland and lo in at TappMud as || |
| || guest. There you'll have to solve seven little quests for seven wizards on that || |
| || MUD. They will let you pass if yousolve a special part of the quest. There is || |
| || also an oracle which can help you finding some items. || |
| || || |/
| || Level 23: Return the lost weapons of the kings. || |o
| || Find the castle in the orcish mountains. There is an old man who can tell you || |
| || more. It may be helpful to get some help for the fights there. || o|
| || || |
| || Level 26: Find the sword of Kas. || |
| || Find Shadowalker in the slums of Vecna to learn more. || |
| || || |
| || Level 30: Fight the troll king! || |
| || There is a troll king living in the hills of Vecna. Find and defeat him. || |
| || || | o
| || Level 32: The Hand of Vecna. || |/
| || Rumors persist that the wise sage Althuben has discovered a parchment that || o s|
| || details the whereabouts of the legendary Hand of Vecna. Seek out this wise soul || o / /x|
| || in the rainbow kingdom. || \/ __o/xs|
| || || \/ \xx|
| || Level 40: Face the gauntlet! || \ \s|
| || Journey to the temple of Strone near the village of Sindel in Vecna's realms. || \ /x|
| || Are you brave enough to answer Strone's challenge and survive the gauntlet? || nmsxxsx|
| || Brindle will be able to tell you more about this quest then. || xsxxxmxs| .
| || || sxmxxxxmx| -_|=
+---------------++----------------------------------------------------------------------------------++----nmsmmsmmmxmS ./_|=|_-_
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